digital // memory
How tenable is our consensus on culture of remembrance? Are we in need of fresh approaches to remembrance? How are the new media altering our image of the past? The EVZ Foundation addresses these questions in its “digital // memory” funding programme designed to develop and test digital formats for historical-civic education.
We seek to promote diverse approaches to the history of National Socialism while encouraging a critical examination of current forms of group-focused enmity and their consequences. We provide support to projects that utilise the learning and communication environments of today’s information society in a bid to strengthen democracy.
Documentation Center Nazi Party Rally Grounds, Nuremberg (Germany)
Nuremberg 34: developing a serious game prototype about National Socialist propaganda at the site of the Nuremberg Rallies
The funding is helping to develop a prototype for a serious game focusing on the propaganda of the National Socialist system at the site of the Nuremberg Rallies. A film sequence from Leni Riefenstahl’s propaganda film “Triumph of the Will” serves as the starting point for the animated visualisation; the user will be able to navigate with a 360-degree view. This combination of established formats of historical-civiv education and creative-technical innovation potential is intended to provide a young audience strongly influenced by media with a new way of dealing with National Socialist history, helping them to develop their own socio-political position.
Pedagogical Institute at the University of Applied Sciences Northwestern Switzerland, Muttenz (Switzerland)
ODRA – put in order, interpret, correct, get closer: setting up a digital editorial office to combat historical-political fake news in German-Polish relations
The project team is setting up a historical editorial office to respond to historical-political fake news in German-Polish relations utilising social media channels – serving as a real-time intervention. The work includes developing a monitoring tool to follow the discourse in both countries and specially producing media content in both national languages. The project aims to develop and test a digital historical-political tool; the tool will be used to respond to fake news via social media in a way that is science-based, appropriate to the target audience and substantiated with sources. The design will also be tested in schools in Germany and Poland.
Digital Game Culture Foundation, Berlin (Germany)
PitchJams. MemoryCulture with Games: an event format for developing digital game concepts for historical-civic education
The aim of the project is to implement a three-day format called “PitchJam: MemoryCulture with Games”, based on the “game jams” held in the gaming community. But instead of game prototypes, the event will challenge various groups with diverse, interdisciplinary members to create concepts in a short amount time and “pitch” them to a jury of experts. The groups will be tasked with developing concepts, ideas, solutions and prototypes for a “Memory Culture 4.0 with Games”. Participants are encouraged to approach the possibilities with a broad perspective. From game concepts and algorithm-based solutions to interaction art, everything is possible.
KARTA Centre Foundation, Warsaw (Poland)
Prototype of an interactive film about Polish-Jewish relations in the Mordy community: 1918 to 1945 and the present
Development is underway for a prototype of an interactive film about Polish-Jewish relations in the Mazovian community of Mordy. Based on the biographies of real people from 1918 to 1945 and the present, the film aims to arouse interest and foster empathy for Polish-Jewish relations. The content will be presented on animated and moderated platforms and shared with the public. By making certain decisions, viewers can determine the behaviour of the characters. They will decide interactively how the characters’ destinies are brought to light and made experiential.
Foundation Centre for Citizenship Education, Warsaw (Poland)
Re-Memory. Interactive Local Stories: creating digital multimedia stories at 50 Polish schools to deal with National Socialist history, antisemitism and xenophobia
Re-Memory. Interactive Local Stories actively supports digital projects at 50 Polish schools. Research is being conducted on local history (stories) that reference the period of National Socialism, contemporary antisemitism and xenophobia. Historical testimonies are juxtaposed with contemporary stereotypes and images of group-oriented misanthropy. The material will be used to create digital, multimedia stories. Local reporters from the Polish newspaper Gazeta Wyborcza will support the pupils in developing their interactive reports.
Anne Frank Educational Centre, Frankfurt am Main (Germany)
The Game’s Not Over – a serious game designed to prevent radicalisation in the field of antisemitism and conspiracy ideologies
The Game’s Not Over is a project developing a serious game that will empower young people and educators to deal with radicalisation, antisemitism and conspiracy ideologies on social media. The role-playing game (RPG) will enable educators and young people to deal intensively with processes of radicalisation and counteract such processes in the context of their educational activities and peer groups.